First thing's first: scan the beast, download the information to your log book and learn of its weak spot in its mouth. If you don't do this, killing it will take much longer. Lock on to its mouth and get to work. Stay locked and use the B-button (jump) in conjunction with pressing left or right on the analog to side step. You can avoid the huge green beams of energy that she spits at you. You can also use missiles (Y-button) to speed up the process. The trick is that you have you position yourself so you can shoot through the gaps in the cylindrical blue shield that surrounds her. She shouldn't be too difficult to beat.
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100%
Energy Tanks
Added on
2006-11-27 at 15:09:15
1.) Chozo Ruins, Transport Access North 2.) Use the West Furnace Access :: Chozo Ruins, Furnace 3.) High on ledge. Use Plaza Access from Vault :: Chozo Ruins, Main Plaza 4.) Use spinners to activate Morph Ball slot. Bomb slot to fill room with water. Located direclty across floating platforms down angled tunnel :: Phendrana Drifts, Ruined Courtyard 5.) Hidden in same stasis containment as Metroids. Use missile to blast glass open :: Phendrana Drifts, Research Lab Aether 6.) Use Thermal Visor to send power to cooling machine. Located behind purple passage (North) :: Magmoor Caverns, Magmoor Workstation 7.) Activate Ice Beam Morph Ball slot behind Chozo elder. Path leads underground :: Chozo Ruins, Hall of Elders 8.) Use bombs to propel yourself high in vertical shaft (3.3MB Quicktime) :: Tallon Overworld, Hydro Access Tunnel 9.) Super Bomb bendezium vent, roll through tunnel, scan to activate fans :: Phazon Mines, Ventilation Shaft 10.) Use half-pipe to reach Morph Ball slots, send power to elevator, and follow Spider Ball track (5.0 MB Quicktime). :: Chozo Ruins, Training Chamber 11.) Defeat Omega Pirate, exit second level :: Phazon Mines, Processing Center Access 12.) Blast wall of ice with Plasma Beam to melt :: Phendrana Drifts, Transport Access
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100%
Defeat Elite Pirates
Added on
2006-11-27 at 15:08:54
When the Elite Pirates burst out of containment, switch to your normal beam and build up a charge shot. When the Elite is not trying to absorb energy, fire a Super Missile at them. Two Super Missiles will take them down. Use the following tactics to defeat the different kinds of Elite Pirates at the Phazon Mines. This is a very difficult area due to switching beams for certain pirates:
Power Troopers Use Normal Beams or charge a Normal Beam at it three to four times.
Wave Troopers Use Wave Beams or charge a Wave Beam at it (two to four times).
Ice Troopers Use Ice Beams or charge an Ice Beam at it and finish it with one missile.
Shadow Pirates Use the Thermal Visor to see them. Use Wave Beams or charge a Wave Beam at it at full force (two to four times); or, fire with ease with the Plasma Beam.
Plasma Troopers Fire at them with your Plasma Beam three or four times. Hide behind a wall and the Plasma Beam will end up finishing them with its burning effect. Do this to other pirates as well, even though they only need about three shots to be killed, only about one will evaporate them if you just wait patiently.
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100%
Defeat Flaahgra
Added on
2006-11-27 at 15:08:16
The trick is to knock down the light-reflecting mirrors and bomb the plant away. At first, there is only one mirror that reflects the light and helps grow the plant. Fire at the Boss with normal fire rapidly until it is stunned; there is no need for heavy firearms. It will not be able to attack you at all if you stun it on time. After the plant Boss is stunned, run to the one reflecting mirror and shoot the red target behind the mirror with either a charge beam or only one missile. The plant will shrink and its spiky roots will vanish. Roll into a ball, go into where the roots were protecting, and drop a bomb. The plant is killed, but returns with two mirrors. Do the same thing with two mirrors, then three mirrors, then finally four mirrors. After finally killing the plant, the Varia Suit is yours.
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100%
Suicidal Wall Metroids
Added on
2006-11-27 at 15:08:00
First, get a metroid latched onto you. Next, lay a bomb and position yourself next to a wall, so that when the metroid is dislodged, it gets stuck in the wall. Wait a couple seconds, and the metroid should simply explode. This is particularly useful against the Fission Metroids, especially when low on Power bombs.
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100%
Space Jump Boots
Added on
2006-11-27 at 15:07:40
Unlike the NTSC version of this glitch, you cannot execute a dash jump via Scan Visor. Instead, head to the Temple Access (the room visible when you are finished saving on your ship). Lock on to the first Seedling and back up. Without letting your lock on reticule pass the door connecting the Landing Site with Temple Access, head back to your ship and carefully position yourself on the rear right thruster on the ship. Now, execute a dash jump (dash right, off of the ship, and let go of L when the dash is executed) and continue to the Alcove.
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100%
Frozen Omega Pirate
Added on
2006-11-27 at 15:07:24
When you enter the Omega Pirate's stasis chamber room for the boss fight(It's for getting the Phazon Suit) switch to your Scan Visor. Now lock onto the Omega pirate and walk to his left, start scanning him and walk toward him until a Cinema screen appears. When the movie screen appears press start to skip this little movie. You should see him without the stasis chamber around him. This gives you the Chance to Blow off one of his Shoulder/Knee pads before he even wakes up.
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100%
Bird Huntin
Added on
2006-11-27 at 15:06:50
When you are in Chozo Ruins, look up. You will find many birds flying around, ready for the killing. Shoot at them, and you will see their feathers gently fall if you shoot them correctly.
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100%
Art Galleries
Added on
2006-11-27 at 15:04:31
Unlockable
How to Unlock
Art Gallery 1
Scan 50% of the logs in the game.
Art Gallery 2
Scan 100% of the logs.
Art Gallery 3
Beat the game on Hard Mode.
Art Gallery 4
Collect all the items in the game.
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100%
Multiple Endings
Added on
2006-11-27 at 15:04:04
Unlockable
How to Unlock
Ending 1
Beat the game at 74% Complete, or less.
Ending 2
Beat the game at 75-99% Complete.
Ending 3
Beat the game at 100% Complete.
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100%
Hard Mode
Added on
2006-11-27 at 15:03:33
Beat Metroid Prime to unlock Hard Mode. In this mode, enemies attacks are more powerful than normal.
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100%
Passwords
Added on
2006-11-27 at 15:02:41
Once you beat Metroid Fusion for the GBA and link up to your Gamecube you can play classic Metroid. The following passwords are for the Classic Metroid game. Enter these by pressing Z at the main menu while your GBA and Gamecube are linked.
Password
Effect
X-z-uJ lls0W0 fVvweG 000WNr
215 missiles, 5 energy tanks, all powerups, both mini-bosses dead
000000 000000 03-200 000089
255 missiles, but no missile tanks
ITs-JU ST-YOU ZIPO-- ----Ci
Begin in Nofair, Mother Brain killed, Maru Mari, Varia, 212 missiles
JUSTIN BAILEY ______ ______
Begin the game with all power ups and Samus will not be wearing her suit.
NARPAS SWORD0 0000__ ______
Begin the game with infinite life, infinite ammo and all upgrades.
X----- --N?WO dV-Gm9 W01GMI
Best Ending
BOMBS_MISSLE SCREW_ATACK
Debug Mode
00U--- -u0000 0AFw9Y 1800sb
Fight Ridley
999999 999999 KKKKKK KKKKKK
Hard Mode
NARPAS SWORD0 000003 037251
Invincibility and Infinite Missiles, plus Ridley & Kraid dead
NARPAS SWORD0 000000 086073
Invincibility and Infinite Missiles, plus Ridley dead
V - - - - - - r - e69 t?A00e 00M04p
Start at Tourian, all powerups, ready for the 2nd ending
0iF - - - - - - w - q 3ax - 50 0000wx
Start at Tourian, all powerups, suitless Samus, ready for the best ending
OV - - - - - - r - e6 9t?A08 000GTq
Start at Tourian,all powerups , ready for the 4th ending
7 - - - - - - zVw1Y T - YW01 - W5WCl
Start at Tourian,all powerups , ready for the 5th ending
5X - - - - - - - N?W OdVue0 0000iu
Start at Tourian,all powerups , ready for the best ending
X - - - - - - - N?WO dVue08 001GL2
Start at Tourian,all powerups, ready for the 3rd ending
000000 000000 0Fy000 00003-
Start with 255 missiles
000000 000000 4G0000 00000H
Start with Bombs (and Maru Mari)
000000 000000 080000 0000Y8
Start with Ice Beam
000000 000000 100000 000004
Start with Long Beam
000000 00000G 7?2ruA 005WFh
Start with Suitless Samus, 5 Missiles, All Upgrades, No Energy Tanks
000000 000000 040000 0000X8
Start with Wave Beam
CONTIN UE_MY_ GAMEMI NIBOSS
Starts you in the beginning with armorless Samus and no powerups. Can enter Tourian from the start.
mMuiS1 II6-GE Jls?h0 m00WRM
Suitless Samus and all Weapons
000000 000020 000000 000020
Suitless Samus at Start.
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99%
Hints
Added on
2006-11-27 at 15:10:48
Finish the game with a 74% or less completion percentage for the normal ending sequence. Finish the game with a 75% to 99% completion percentage to view an alternate ending sequence. Finish the game with a 100% completion percentage to view the best ending sequence.
Endings are based on percentage in this game, not on time, so relax and enjoy the scenery. The percentage itself actually refers to the items pickups in the game. Scanning and the Log Book aren't counted in that percentage.
Below 75% - Samus leaves the exploding Impact Crater, calls her ship in, and hops on top of it before the whole Artifact Chamber blows. She stares at the wrecked chamber for a moment, and the scene cuts as she's about to remove her helmet. End credit roll. Samus' Gunship flies away from Tallon. Congratulatory screen showing Samus with a victory pose and percentage.
75%-99% - Samus leaves the exploding Impact Crater, calls her ship in, and hops on top of it before the whole Artifact Chamber blows. She removes her helmet and stares at the wrecked chamber for a moment, then departs. End credit roll. Samus' Gunship flies away from Tallon. Congratulatory screen showing Samus with a victory pose and percentage.
100% - Samus leaves the exploding Impact Crater, calls her ship in, and hops on top of it before the whole Artifact Chamber blows. She removes her helmet and stares at the wrecked chamber for a moment, then departs. End credit roll. Samus' Gunship flies away from Tallon. Congratulatory screen showing Samus without a helmet in victory pose and percentage. Cut to a scene of a undulating blob of Phazon. A black and red metal hand bursts from the Phazon. An alien eye looks around from the back of the hand.
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99%
Missile Locations
Added on
2006-11-27 at 15:12:00
1.) Behind Brinstone wall :: Chozo Ruins, Ruined Gallery 2.) Behind Brinstone wall :: Chozo Ruins, Watery Hall Access 3.) Bomb through Sandstone to reveal Morph Ball path :: Chozo Ruins, Burn Dome 4.) Solve the puzzle of the cage by using the double bomb jump :: Chozo Ruins, Vault 5.) Solve Morph Ball puzzle in wall (4.8MB Quicktime) :: Chozo Ruins, Ruined Nursery 6.) Use Morph Ball tunnel that loops in half-circle :: Chozo Ruins, Ruined Gallery 7.) Access from Triclops Pit, roll under grating :: Magmoor Caverns, Storage Cavern 8.) Bomb crates to reveal path. Located high up on elevated grating :: Magmoor Caverns, Fiery Shores 9.) Located under stone walkway; dust and steam pour out from beneath :: Tallon Overworld, Transport Tunnel B 10.) Behind ship in small tunnel filled with Tangle Weed :: Tallon Overworld, Landing Site 11.) Jump on piping, roll in Morph Ball form to access (3.4 MB Quicktime) :: Phendrana Drifts, Research Lab Aether 12.) Use half-pipe. Located under bridge on small shelf :: Chozo Ruins, Main Plaza 13.) Use clean water from fountain to blast upward and connect to Spider Ball track :: Chozo Ruins, Ruined Fountain 14.) Blast weakened metal grating with missiles. :: Chozo Ruins, Dynamo 15.) Use Spider Ball track to access inlet above :: Chozo Ruins, Dynamo 16.) Platform to top of room. Located behind sandstone wall above East Atrium access. Jump on red lights, then double jump :: Chozo Ruins, Gathering Hall 17.) Activate network of pipes by shooting through cordite. Use half-pipe to activate Morph Ball slots. (4.6 MB Quicktime) :: Chozo Ruins, Crossway 18.) Use Super Missile to blast cordite shield on front of temple; Spider Ball track revealed :: Phendrana Drifts, Phendrana Shorelines 19.) Use Super Missile to blast weakened cordite pillar on top floor :: Phendrana Drifts, Research Lab Hydra 20.) Use Super Missile to blast weakened cordite containment door in submerged lower level :: Tallon Overworld, Biohazard Containment 21.) Activate crane controls with Wave Beam at power conduit, scan controls to change crane's position, and use Spider Ball track :: Phazon Mines, Main Quarry 22.) Use Industrual Pulse Beam gun to blast through wall with 8% integrity :: Phazon Mines, Elite Research 23.) Shoot explosive crate in ventilation shaft, use Thermal Visor to locate better :: Phazon Mines, Elite Control Access 24.) Use X-Ray visor in Great Tree Hall; door located behind tree :: Tallon Overworld, Great Tree Chamber 25.) Located in Morph Ball size tunnel amidst Venom Weed :: Tallon Overworld, Overgrown Cavern 26.) Use Grapple Beam to swing into submerged cave (5.3 MB Quicktime) :: Tallon Overworld, Frigate Crash Site 27.) Exit Training Chamber; use ledge and grapple point to swing over to power-up :: Chozo Ruins, Main Plaza 28.) Tree knot can be shattered with Super Missile :: Chozo Ruins, Main Plaza 29.) Sandstone weakness in floor; blast with Morph Ball bomb :: Chozo Ruins, Ruined Shrine 30.) Boost out of half-pipe structure (Note: both sides have Morph Ball tunnels) :: Chozo Ruins, Ruined Shrine 31.) Use X-Ray Visor to jump to very top; look left when facing Plasma Beam door to see it located behind wall of foliage :: Chozo Ruins, Root Cave 32.) Stand next to the two diagonally parallel Spider Ball tracks; flip on X-Ray Visor to scan nearby rock wall; Power Bomb two walls successively; follow Spider Ball bridge and use X-Ray visor to locate last platform :: Phazon Mines, Metroid Quarantine A 33.) Located on the ground, beneath door to Quarantine Access B; use Thermal Visor to locate it, visible in a ring of small mushrooms; Power Bomb to uncover :: Phazon Mines, Fungal Hall B 34.) Weakened cordite shaft; use Super Missiles to shatter :: Phazon Mines, Metroid Quarantine B 35.) Weakened grating made of bendezium near entrance :: Phazon Mines, Security Access A 36.) Use half-pipe in Morph Ball tunnel entrance and set bomb at top (3.4 MB Quicktime) :: Tallon Overworld, Life Grove 37.) Set Power Bomb to reveal half-pipe; boost up to Spider Ball track and follow (6.2 MB Quicktime) :: Chozo Ruins, Furnace 38.) Plasma Door located at top of Root Cave; use X-Ray to reveal platforms :: Tallon Overworld, Arbor Chamber 39.) Use grapple points in Quarantine Cave :: Phendrana Drifts, Quarantine Monitor 40.) Located under ice-covered lake; use Glider to swing to elevated ledges and blast stalactite hanging above, sending it crashing down below :: Phendrana Drifts, Frost Cave 41.) Shatter large grouping of stalactites with Plasma Beam to reveal grapple point; swing to expansion located on elevated ledge :: Phendrana Drifts, Gravity Chamber
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99%
Beat Each Metroid
Added on
2006-11-27 at 15:11:36
Normal Metroids (not Prime) can be dispatched rapidly by using Freeze Beam followed by a missile.
Fission Metroids or any other Metroid can be defeated by using a Power Bomb. This is particularly useful during the last part of the game when you are trying to avoid getting damaged.
Enemy weaknesses and recommended weapon: Aqua Drone: Wavebeam or Wavebuster Aqua Pirate: Charge Beam or Super Missile Aqua Sac: Charge Beam, Wave, etc. Auto Turret: Missile, Power Beam, Ice Beam Baby Sheegoth: Plasma Beam or Missile Barbed war wasp: Power Beam Beetle: Any (best is Plasma Beam) Blastcap: Any Bloodflower: Plasma Beam Burrower: Power Beam, Ice Beam Chozo Ghost: Super Missile Crystallite: Plasma Beam Elite Pirate: Super Missile, Charge Beam Eyon: Charge Beam Fission Metroods: Any beam or combo Powerbomb, Phazon Beam Flaahgra Tentacle (weakness is base of Flaahgra): Morph Ball Bomb Flaahgra (weakness are mirror reflectors): Charge Beam Stuns Flickerbat: Any Flying Pirate (any combo): Charge Beam or Plasma Beam Geemer: Any Beam weapon Grizby: Missile Hive Mecha (weakness are four red lights): Power Beam Hive: Missile Hunter Metroids: Ice Beam, Phazon Beam, Powerbomb Ice Beetle: Plasma Beam Ice Burrower: Power Beam, Ice Beam Ice Shriekbat: Any Incinerator Drone (weakness is red orb when in sight): Any Jelzap: Combos Lumigeck: Any Beam Magmoor: Ice beam Mega Turret: Wavebuster Meta Ridley (weakness is chest and head): Plasma or Plasma Beam combo Metriod Prime 1 (weakness is face): Any Beam weapon Metriod Prime 2 (weakness is head): Phazon Beam Metriod: Ice Beam, Powerbomb, Phazon Beam Oculus: Super Missile Omega Pirate (weakness is Phazon Armor): Plasma Beam Parasite Queen (weakness is mouth): Any Parasite: Any Phazon Elite: Plasma and Power Beam combos Plasmatrooper: Plasma Beam Plated Beetle (weakness is rear abdomen): Any Plated Parasite: Morph Ball Bomb Plated Puffer: Missile Plazmite: Power Beam Power Trooper: Power Beam Puddle Spore: Any Puffer: Any Pulse Bombu: Wave Beam Ram War Wasp: Power Beam Reaper Vine: Any Reaper: Any weapon Sap sac: Charge Beam, Wave, etc. Scarabs: Any Scatter Bombu: Wave Beam Seedling: Any Sentry Drone: Wave Beam Shadow pirate: Super Missile Sheegoth (weakness is side of head): Missile, Plasma Beam Shriekbat: Power Beam Space Pirate: Power Beam Stone Toad: Morph Ball Bomb Tallon Crab: Any Tangl Weed: Power Beam Thardus (weakness varies): Charge Beam Triclops: Morph Ball Bomb Venom Weed: Any War Wasp: Any Wave Trooper: Wave beam Zoomer: Any
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99%
Hive Mecha
Added on
2006-11-27 at 15:09:59
Thought you could have those missiles for free did you? Think again. You've got to earn your power-ups. In this case, you have to take on a machine that spits out Ram War Wasps -- don't forget to scan them. The same goes for the Hive Mecha, but you'll have to aim your scanner just underneath the water to access its data. After you've finished those important scans, focus on the battle at hand. The Hive Mecha will spit out numerous Wasps which can knock you into the harmful acidic water around you. Fend them off by manually aiming at them and locking on to them when still. Once they are gone, the Hive Mecha will reveal its weak spot when it prepares to expel a new batch. It's a giant red light, so it's an easy target. Just be sure to shoot it as soon as you see it; it disappears fast. Once you destroy all four of its weak spots, you will be able to pick up the Missile Launcher across the bridge.
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99%
Elite Pirate
Added on
2006-11-27 at 15:09:46
This Phazon-infused Frankenstein might be the result of years of work by the Space Pirates, but he's much weaker than he looks. He can absorb shots from your Power Beam, so try to hit him with Super Missiles. Dodge his shots by hiding behind the pillars in the room. Also, if he slams his fists to the floor sending out a shock wave, just double jump to avoid it. Nailing him with two good Super Missile shots should do him in.