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Xbox 360 / Perfect Dark Zero
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Perfect Dark Zero (XBOX360) Cheats
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Arena Showdown Easter Egg
Added on 2007-12-05 at 12:06:53
Whenever you die, it will say to press Back for debriefing. If you don't press it for a while, it will go into debriefing for you. In Arena | Showdown though, it won't. You can watch your dead body lay there for as long as you want. Zhang Li will still be jumping around on the camera in the top right. Waiting there for 5 minutes will make Zhang Li do a victory dance. He will perform a dance move every time he lands and will jump up onto another platform every now and then. If you look closely, he does the exact same moves some people do in the dance club on Nightclub | Stakeout.
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Floating Glitch
Added on 2006-10-20 at 19:36:14
Get in a hovercraft and have another player shoot you in the head and kill you. Then, have them quickly enter then exit the hovercraft. Do not press a button to respawn until they are out of the hovercraft. When you respawn, you will be able to walk on air, including walking above the desert wall. To get down, you have two options. Either walk into a wall and press A, or have someone shoot you in the head and kill you if you are to high to reach a wall. You can keep stair stepping up the mountains to get even higher.

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Hawk Barrier Glitch
Added on 2006-10-20 at 19:34:59
Have a Hawk and one of the two vehicles. Throw the Hawk and get on the vehicle. While driving around, hold RB to activate the secondary function of the Hawk. Usually the Hawk's secondary function will protect you from explosions and have a white lined barrier appear around you. However this glitch will only provide the visual effect and will not protect you. This does not work on the gunner position of the hovercraft.

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See Through the Wall in Desert Multiplayer
Added on 2006-10-20 at 19:32:54
There is an area where you can take cover and see through the wall. In order to do this, you must have Bases 2 and 4 open. Go into the cave temple base, then go through the hall, and up the sand hill, not the stairs. Go in the little courtyard from either entrance then turn left. There should be a bowl near the wall. Stand as close to the wall and as far in as you can into the wedge created. While standing, go into cover. If done correctly, you should be able to see through the wall. This is most effective during the Infection game type with the Plasma Rifle. Hide there and whenever you see a skeleton, use the secondary function (invisibility). They will usually walk out because it is very difficult to see you.

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Block the Enemies Base in Desert 3 and 4 Multiplayer
Added on 2006-10-20 at 19:31:26
While playing Capture The Flag from the perspective of the team starting at Lion Temple Ruins, it is possible to position a hovercraft such that it barricades the main entrance to the enemy base at Sanctuary Caves, preventing the opposing team from vacating through this passageway. Enemies within this area are likely to open fire in an attempt to destroy the hovercraft. Make sure to get out before it explodes. While they are preoccupied repairing the hovercraft, provided that it remains in place, this will afford your team a useful amount of time to grab the flag and make a successful getaway. This tactic is most effective when your team has gained control of each teleporter, forcing the opposing team to respawn within their base.

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Easy Sniper Kills in Desert Multiplayer
Added on 2006-10-20 at 19:30:10
Go to the front of the base, then go to the left and go up the stairs. Turn left again and take another set of stairs. You will walk through a small maze of walls, but will reach the same point. When you are outside, go next to the tires. Make sure you have a Jakal, as other guns are not as precise. Aim at the main road and wait for an enemy. Most people do not know that a sniper will be looking for them and you can easily take them out with head shots. This spot is also good because on your left from the road, you have a view of another main road used in the level. If you are playing against more than six players, it is recommended that you do not use this spot; snipers from the other side will be posted and you can get killed from behind if your base is overrun.

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Final Boss Tips
Added on 2006-10-20 at 19:17:25
When the final Boss jumps to the platform you are standing on, he will lunge at you with his sword. Right before he swings it, dive out of the way. If done correctly, he will trip and fall. Quickly grab his sword from the ground next to him before he gets up and start attacking him with it. Note: The sword can be used to hit three consecutive times by quickly pressing RT 3 times. If he manages to get away, he will summon his sword back to him. After this happens, just wait for him to jump back onto your platform and repeat the process.

In the Mansion Infiltration mission, there is a room you must go through that is full of guard wires. In the middle of the room is a sword. If you take the sword and keep it for the rest of the mission, you will be able to bring it to any of the other missions. In the last mission, bring it with you. Press LB to dodge the final Boss' attack and let him fall over. Before he gets up rapidly press RT. This will only need to be done once or twice. Take your time shooting him. Concentrate on dodging while he is shooting energy balls or throwing pillars at you. Bring a weapon with a silencer so that you can shoot him while he is trying to heal himself with people so he will drop them. Silenced weapons have the best aim. You will only need to shoot once.

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Sniping Location in Mission 12
Added on 2006-10-20 at 19:14:16
This trick requires a Locktopus. To the right of the bridge are stairs. Go up until you reach the top, then go up to the ladder and pick the lock. This will give you a great sniping location, and you can bypass the enemies.
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X-Ray Goggles in Mission 10
Added on 2006-10-20 at 19:13:32
Get to the second level of the stage. Once you enter the corridor that has the two traps, instead of continuing past the traps, turn around and enter the door behind you. Inside there should be two guards. On a crate near one of the guards will be the X-ray goggles.
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Secret Passage in Mission 7
Added on 2006-10-20 at 19:12:29
Before Mission 7, select the demolition kit from the weapons menu. During the mission, after you kill the two brothers go across the bridge towards the rocket. When you get to the rocket, go left and down that road. When you get to the end of the road, there should be two doors (one on the left and another on the right). If you try to open them, they will say "secured". If you go on to a ramp that is on the right side of the left door, there will be a crack in the wall. Use the demolition kit to blow up the crack to get into the door.
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X-Ray Goggles and Hawk
Added on 2006-10-20 at 19:12:00
At the beginning of Mission 7, before or after you kill the two brothers, there are four lockers on the right wall of the side of the bridge that you start at. If you are looking directly across the bridge and turn 90 degrees, you will see four lockers on the wall. In one of them is a pair of X-ray goggles. If you look around in the wooden crates on the side that you started on, there should be a new weapon called the Hawk. It is a disk that you can throw and slice people with.

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Easy Kills with Mines
Added on 2006-10-20 at 19:09:50
In Multiplayer mode, go to a room where you can get mines. Then, toss two mines in each doorway to get an easy enemy kill when they walk in. If there is an enemy teammate behind the first, the fire from the mine will cause damage to them as well. You will then need to use your guns to finish them off. If you are playing the "Urban" level, the mines are located by the garage and the third floor of the hotel. Since there are no doorways, toss the mines on the stairs or anywhere the enemy can walk up to your vicinity.

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Weapon Locations
Added on 2006-10-20 at 19:08:06
The following is a list by level of all the weapons and where to find them. Note: The first and last level do not count for getting weapons. To get a weapon to keep for later use, keep it in your inventory at the end of the level. This is also useful with the "Easy Weapons" trick. These weapons were all acquired on Agent mode.

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Easy Weapons
Added on 2006-10-20 at 19:07:30
When one player has gotten a weapon that another desires, go to Club: Stakeout on Agent mode. Drop that player's weapon to a second player. Have any one of those players continue through the level normally. If done correctly, the new player can have the weapons in less than three minutes. The faster way through the level is to run in the club after the first objective is complete unarmed, and rush to the very top to Jack Dark.

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Plasma Gun and Rocket Launcher Inifinite Ammo
Added on 2006-10-20 at 19:06:56
If you have a plasma gun or rocket launcher, get on the gunner position on a hovercraft and press Y once to swap it with the M60. You should now have unlimited ammunition for whichever you choose to put on the hovercraft. This trick can also be used to get a free M60 on a level that does not normally have one.

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Dark Agent Mode
Added on 2006-10-20 at 19:05:43
Successfully complete the game on Perfect Agent mode to unlock Dark Agent mode.

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Unlockable Weapons
Added on 2006-10-16 at 14:58:07
To unlock a weapon, you need to start a level that has that weapon in it, find that weapon, and complete the level with it. Simulations such as the level 0 do not count. The following list is most unlockable weapons, the type of weapon, and the amount of carrying capacity that it takes up. In the second column is the mission that the weapon first appears in.
The Viblade is in the room with all the Laser Trip Wires, in the center. If you miss The M60, it can be taken from a guard.

WeaponLevel
CMP-150 (SMG 2)Sewer Retrieval
Combat Sheild (Sheild 1)Trinity Infiltraiton
DEF-12 Shotgun (Close Combat 2)Nightclub Stakeout
DW-P5 (SMG 2)Nightclub Stakeout
FAC-16 (Assault 2)Trinity Escape (Dead Ally)
Falcon (Pistol 1)Nightclub Stakeout
Flashbangs (Thrown 1)Lab Rescue, River Escape
Frag Grenade (Thrown 1 *5)Nightclub Stakeout
Hawk Boomerang (Thrown 1)Trinity Infiltration
Jackal (Sniper 1)Rooftops
KSI-74 (Assault 2)Lab Rescue
Laptop (Assault 2)Trinity Infiltration
M60 (Heavy 3)Mansion Infiltration
M60 (Heavy 3)Rooftop Escape
Magnum (Pistol 1)Rooftops Escape
Magsec 4 (Pistol 1)Mansion Infiltration
Multi Mine (Thrown 1*5)Temple Surveillance
Phychosis Gun (Pistol 1)Trinity Infiltration
Plasma Rifle (Heavy 3)Temple Surveillance
RCP-90 (SMG 2)Jungle Storm
Rocket Launcher (Heavy 3)Bridge Assault
Rocket Launcher (Heavy 3)River Extraction
Shockwave (Sniper 2)Bridge Assualt
SuperDragon (Assault 2)Outpost Rescue
UGL Liberator (SMG 2)Nightclub Stakeout
Viblade (Close Combat 1)Mansion Infiltration (Red Trip Laser Room)


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Achievements
Added on 2006-10-16 at 14:53:55
Complete each Achievement to collect the allotted Gamerscore. Each Achievement is worth 20 points.


AchievementsHow to Unlock
1 Co-op Mission On Dark AgentComplete 1 Co-Op misson on Dark Agent Difficulty
1 Solo Mission On Dark AgentComplete 1 Solo misson on Dark Agent Difficulty
10 Explosive KillsGet 10 kills using explosive in any Multiplayer modes
10 Flags CapturedCapture 10 Flags in Capture The Flag mode
10 Headshot KillsGet 10 Headshots kills in any Multiplayer mode
10 Kills in KillcountGet 10 kills in Killcount mode
10 Kills in Team KillcountGet 10 kills in Team Killcount mode
10 Melee KillsGet 10 Melee kills in an Multiplayer mode
10 Minutes SurvivedSurvive 10 minutes in Onlsaught mode
10 Player InfectedInfect 10 Players in Infection mode
10 Rounds SurvivedSurvive 10 Rounds of Eradication mode
10 Sniper KillsGet 10 Sniper kills in any Multiplayer modes
10 Territories HeldScore 10 points in Territory Gain mode
10,000 CR Property DestroyedDestroye 10K CR of property in Sabotage
100 Explosive KillsGet 100 kills using explosive in any Multiplayer modes
100 Flags CapturedCapture 100 Flags in Capture The Flag mode
100 Headshot KillsGet 100 Headshots kills in any Multiplayer mode
100 Kills in KillcountGet 100 kills in Killcount mode
100 Kills in Team KillcountGet 100 kills in Team Killcount mode
100 Melee KillsGet 100 Melee kills in an Multiplayer mode
100 Minutes SurvivedSurvive for 100 minutes Onslaught.
100 Player InfectedInfect 100 Players in Infection mode
100 Rounds SurvivedSurvive 100 Rounds of Eradication mode
100 Sniper KillsGet 100 Sniper kills in any Multiplayer modes
100 Territories HeldScore 100 Points in Territorial Gains mode
100,000 CR Property DestroyedDestroye 100K CR of property in Sabotage
1000 Explosive KillsGet 1000 Explosive kills in any Multiplayer Mode
1000 Headshot KillsGet 1000 Headshot kills in any Multiplayer Mode
1000 Kills in KillcountGet 1000 Kills in Killcount Mode
1000 Kills in Team KillcountGet 1000 Kills in Team Killcount Mode
1000 Melee KillsGet 1000 Melee kills in any Multiplayer Mode
1000 Player InfectedInfect 1000 Players in Infection mode
1000 Rounds SurvivedSurvive 1000 Rounds of Eradication mode
1000 Sniper KillsGet 1000 Sniper kills in any Multiplayer Mode
5 Co-op Missions On Dark Agent5 Co-Op missons on Dark Agent Difficulty
5 Solo Mission On Dark AgentComplete 5 Solo missons on Dark Agent Difficulty
Complete Co-Op AgentComplete Co-Op on Agent Difficulty
Complete Co-Op Secret AgentComplete Co-Op on Secret Agent Difficulty
Complete Single AgentComplete Single Player on Agent Difficulty
Complete Single Dark AgentComplete Single Player on Dark Agent Difficulty
Complete Single Perfect AgentComplete Single Player on Perfect Agent Difficulty
Complete Single Secret AgentComplete Single Player on Secret Agent Difficulty
Completed Co-Op Dark AgentComplete Co-Op on Dark Agent Difficulty
Completed Co-Op Perfect AgentComplete Co-Op on Perfect Agent Difficulty
Played 10 Dark-Ops GamesPlay 10 Dark-Ops games
Played 10 Deathmatch gamesPlay 10 Deathmatch games
Played 100 Dark-Ops GamesPlay 100 Dark-Ops games
Played 100 Deathmatch GamesPlay 100 Deathmatch games
Played 1000 Dark-Ops GamesPlay 1000 Dark-Ops games
Played 1000 Deathmatch GamesPlay 1000 Deathmatch games

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